Bald Eagle
3D Model Details
Product ID 188
Geometry Polygonal Quads only
Polygons 270036
Vertices 335525
Textures Yes
Materials Yes
Rigged Yes
Animated No
UV Mapped Yes


3D model of Bald Eagle (Shave and a Haircut) created in Maya 2016.
Real-world scale.
Units: cm.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Skeletal bones and Simplified mesh are included.
Please watch attached video with rig preview.
Also rig's readme file attached.
Average rendering time ~8-10 mins (corei7 4th Gen)

version 9.0v53

If you will render model without plugin - you will get only base model without body feathers and hairs.

BaldEagle_pose0-10.mb using BaldEagle.mb as reference.

Faces: 270036
Vertices: 335525

baldness_1.tga (4096x4096)
baldness_2.tga (4096x4096)
baldness_3.tga (4096x4096)
baldness_4.tga (4096x4096)
baldness_5.tga (4096x4096)
baldness_6.tga (4096x4096)
baldness_7.tga (4096x4096)
baldness_8.tga (4096x4096)
body_diff.tga (4096x4096)
body_normal.tga (4096x4096)
body_opacity.tga (4096x4096)
body_reflection.tga (4096x4096)
body_specular.tga (4096x4096)
bones_diff.tga (4096x4096)
feathers_ambient.tga (2048x2048)
feathers_bump.tga (2048x2048)
feathers_diff.tga (2048x2048)
feathers_opacity.tga (2048x2048)
feathers_specular.tga (2048x2048)
feathersback_diff.tga (2048x2048)
root_all.tga (4096x4096)
Pool_BW.hdr (2048x1024) environment map

Rig description:
MainControl - controls whole model position and rotation
Body_Control - controls body position and rotation
lScapular_Control - controls left scapular bone
rScapular_Control - controls right scapular bone
tail_fold_Control - controls tail folding
Tail_Control - controls tail rotation
lTailFeathers_Control, lOutTailFeathers_Control - control bending of left side of tail
mTailFeathers_Control, mOutTailFeathers_Control - control bending of middle part of tail
rTailFeathers_Control, rOutTailFeathers_Control - control bending of right side of tail
TailFeatherTune_Control1-12 - tail feathers tuning
Goiter_Control - controls goiter position
Neck_fold_Control - controls neck folding
Neck_Control1-4 - control neck rotation and position
Upneck_Control - adjust upper neck skin position
Head_Control - controls head rotation and position
Beak_Control - controls beak opening
Tongue_Control1-4 - control tongue rotation and stretch
lEye_Control - left eye taget
rEye_Control - right eye target
liris_Control - left eye's iris size
riris_Control - right eye's iris size
leyelids_Control - close left eye
reyelids_Control - close right eye
lmembrane_Control - close left eye membrane
rmembrane_Control - close right eye membrane
lwing_fold_Control - controls left wing folding
rwing_fold_Control - controls right wing folding
lWing_Control1-5 - left wing rotation
rWing_Control1-5 - right wing rotation
lWingIK_Control - left wing IK controller
rWingIK_Control - right wing IK controller
lWingFeathers_Control1-5 - control left wing feathers rotation
lWingOutFeathers_Control1-5 - control left wing feathers tips rotation
rWingFeathers_Control1-5 - control right wing feathers rotation
rWingOutFeathers_Control1-5 - control right wing feathers tips rotation
lWingFeatherTune_Control1-24 - left wing feathers tuning
rWingFeatherTune_Control1-24 - right wing feathers tuning
lalula_Control - controls left wing alular feathers
ralula_Control - controls righ wing alular feathers
lAlulaTune_Control1-3 - left wing alula feathers tuning
rAlulaTune_Control1-3 - right wing alula feathers tuning
lLeg_Control - left leg position and rotation
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